About me
I have been designing strategy games for over fifteen years and have always seen them as an opportunity for a deeper level of learning. I enjoy creating the mental models that allow users to relive key moments in history that allow people to explore 'what it would have been' like to be somewhere in a certain point in time.
To have the chance to contribute to the development of something as important as a smoking cessation tool is a huge thrill and challenge. My hope is that through playing the game players gain enduring understanding about the relationship between triggers and coping strategies and can use this knowledge to help them quit.